Name: Take Me Home!
                                                                                
    Materials:
                                                                               
     1.a poster (or just draw the grid on the board)
                                                                               
     2.some magnets of different animals
                                                                               
     3.a dice
                                                                               
    Goal: The team which brings an animal home gets the piont.
                                                                               
    Plan/Procedure:
                                                                               
     1. Divide the Ss into 2 or more(at most 4) teams.
                                                                               
     2. Place the poster(draw the grid) on the board
        and place the animal in center grids.
        *Take 2 teams for example.
                                                                                
     ╭────┬────┬────┬────╮
    │  Home  │           │          │          │
      ├────┼────┼────┼────┤
      │          │          │           │           │
      ├────┼────┼────┼────┤
      │          │animal 1│animal 2│          │
      ├────┼────┼────┼────┤
      │          │animal 3│animal 4│          │
      ├────┼────┼────┼────┤
      │          │          │          │          │
      ├────┼────┼────┼────┤
      │          │          │          │   Home   │
      ╰────┴────┴────┴────╯

         *The animals can be increased and the grid can be extended.
                                                                               
    3. The winner rolls the dice to see how many steps (s)he can move any of
       the animals.
       Note: The animals can only be moved horizontally or vertically,
             not diagonally.
                                                                               
    4. Ss try to bring the animal home to gain points or to prevent another
       team from getting points.
                                                                               
    5. The team which gets more points wins.
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